Warp 10 games




















The science is shaky, even for Star Trek, but the suspense admirably builds, and the dialogue plants just enough hints about some kind of Frankensteinian consequences should Paris succeed. The tension comes in what his flight will do to him. But it gets worse. As the physiological changes take hold, Paris abducts Captain Janeway and returns to the shuttle to repeat his warp 10 feat. The crew finds them three days later on an uninhabited jungle planet, transformed into six-foot-long salamanders.

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With our publishing program, we can help get your games to millions of users on multiple platforms! Keep exploring Kongregate with more badges and games! This is a much slower velocity than initially proposed by Roddenberry. A document dated May 14, and attributed to Gene Roddenberry places warp 10 at the top of the scale: "Beyond that time-space continuity is disoperative.

Aside from warp 1 mapping to the speed of light, it is unclear how this was to be applied in practice, since a unit of speed to the second or higher power is no longer a unit of speed.

At this early version of warp 6, however, the Enterprise would need years to travel the 2,, light years it covered in TNG : " Where No One Has Gone Before ", consistent with Geordi La Forge's "over three hundred years" in the episode. By the creation of Star Trek: The Next Generation Technical Manual , the warp factor scale used by Starfleet in the 24th century was based on a recalibration of the scale used in the Original Series.

Rather than a simple geometric progression based on relative speed, warp factors were established to be based upon the amount of power required to transition from one warp plateau to another. For example, the power to initially get to warp factor 1 was much more than the power required to maintain it; likewise warp 2, 3, 4, and so on. Those transitional power points rather than observed speed were then assigned the integer warp factors. These transitional points were established to apply to the original warp scale as well in the canonical warp chart presented in "First Flight".

A term was added to the above equation that caused the speed to rise slightly at lower warp factor, but to become infinite at warp Gene Roddenberry stated that he wanted to avoid the ever-increasing warp factors used in the original series to force added tension to the story, and so imposed the limit of warp 10 as infinite speed. Or, to calculate speed in terms of c up to warp 9 , the formula would be:.

In this case, warp 1 is equivalent to c as it was in the 23rd century scale , but above warp 9 the speed increases exponentially, approaching infinity as the warp factor approaches In "Battle Lines", Sisko stated that it would take Starfleet's fastest ship over sixty-seven years to cross the distance, suggesting the fastest ship in could travel at approximately 1, times the speed of light on a flight of that duration.

The figure was further explained in the series bible, that it is more specifically a sixty-year journey at warp 9, [5] suggesting warp 9 would be about 1, times the speed of light.

Increasing speed to warp 9. This indicates that warp 9. Warp 9. Subspace communication signals travel at warp 9. In the pilot episode of the series, VOY : " Caretaker ", it is established that "at maximum speeds" it would take seventy-five years for Voyager to reach Earth, which was at that time approximated to be 75, light years away. This would mean that the maximum speeds of the Voyager were around approximately , times the speed of light.

According to the Star Trek: Voyager Technical Manual , this calculation was meant to be based on an unrealistic non-stop direct journey at the speed of warp 9. A realistic estimate, according to the manual, was that the journey would last somewhere between two and four hundred years when taking into account the required engine cooling time needed on such an extended journey. However, in VOY : " The Voyager Conspiracy ", the ship cuts three years off its journey by crossing thirty sectors, implying that they expected to travel more than a month or approximately According to the Star Trek Spaceflight Chronology p.

Scott's Guide to the Enterprise p. Speeds in ENT : " Broken Bow ", which were mentioned as traveling at 30,, kilometers per second and going to "Neptune and back in six minutes", fit well into the ballpark of cubic warp factors between 4 and 5. The location was stated to be a three-month trip away from Earth at warp 5. In the next episode, ENT : " The Xindi ", when Enterprise had arrived to look for the Xindi in that region, it was said they were fifty light years away from Earth.

This indicates warp 5 would equal to a speed of approximately two hundred times the speed of light. This would fall closer to the TNG scale figure for warp 5 instead of the TOS scale figure of times the speed of light estimated in the canonical chart.

There are, however, instances in "Broken Bow" that do not appear to be compatible with any of the basic scales. Zefram Cochrane notes in his recorded speech that the warp five engine would allow a ship to travel a hundred times faster than what they could in Date Range.

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